As an April Fool's prank, Trainz creator Greg Lane printed a set of four puzzle pieces that was mailed out. The puzzle was full of questions, with the pieces in random order. What is Trainz going to be? Will it come out all the way in 2004? or will Greg ask for $10,000 and say 2005 will be Trainz 2? Do the current models planned work in TRS2004? Which models will be in TRS2005? And Greg said far more than I have room to repeat.
The closest that gamers can get to such a simulation is with Trainz. Ideally, Trainz would have been a completely new game, but I did not think that was possible, as it would have had to compete with the large number of releases on other simulators. I focused on creating a realistic railroad vehicle simulation with realistic physics. We also used real world diesel locomotives which have close enough engine sounds to be realistic. To do this, we modeled the real world 2-cycle engines. We started with the Flathead and charged back to the \"fast steam\" days. We have included a whole section of the Midwest main line where we painted it a green of \"fresh forage\". In turn, the town itself has been completely redone. It has a roller coaster theme. It was fun and realistic sport of the day.
Trainz, originally conceived as an all-encompassing mecha game, became a Simulator game to a large degree due to requests by the developers to include real-time, interactive, first-person, \"cinematic\" trains in-game. 7211a4ac4a